I'm probably being quite naive...
14 months in and I think I've got something. The last playtest at the Wellington Designer's Workshop went well, as had the last two run-throughs prior. The players enjoyed it, I gave them the option to dive out half way but they want to keep playing. A good sign. Minor things were raised at the end, more suggestions than issues but, dare i say it, I've got a playable game on my hands.
I had set myself a goal that if the response was positive at the workshop, I'd take it the next, larger, more monumental step, and see if I could actually get IMDL! published.
This blog is to keep a journal of how, when or if it indeed happens.