Creating my first game. a.k.a. How to make things as difficult for myself as I possible can.

The purpose of this blog is to talk through the design process of my first game, International Mech Defence League! It's been 14 months from original conception to a state where I can say that it plays well.

As a first time designer (at this level at least) I probably went for one of the more complicated types of games. I haven't made it easy for myself, and I've made a ton of mistakes on the way.

But it's a learning process, and a wiser man than me once said, 'a person who's never made a mistake, has never made anything.'

So hopefully, over these next few posts, I can share some of my learnings. (Actually more for me to remember so I don't repeat them.)