Major tweaking territory now...
I took this version to another Game Design workshop.
THE MAIN BOARD
I added some more spaces to the Threat Level.
I tweaked the Skill Upgrades and the Minimum VP benchmarks on the Victory Point track after a couple of plays.
VERSION 10.1: THINGS I LEARNT
It's there. Games have been running smooth. A couple of suggestions here and there, but the game is working, and it's fun. (Which is the point after all!)