New Years, new drive!

2 weeks off during the Christmas period has gifted me with some much needed testing and design time.

The Color of Light dice have worked very well, which is awesome. After several playtests, I've also reduced some of the mechanics around bonus cards, which caused some wild swings towards the end of the game. The new shield mechanics which have been used to replace the cards have worked during playtesting, but I'm going to get it to the table a little more to get comfortable.

Unfortunately, IMDL! dice replacement designs I created haven't been successful. It was quite clear within the first 5 minutes, the experience with either wasn't as streamlined, or importantly, as fun as the dice.

I knocked another mechanic using cards, like Dominion. As the player gains more mech parts, they replace more potent cards into their deck. When they engage, they reveal a card per round.

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But again, not as fun. The experience was rather inert. Also it messed with with the engine as the abilities weren't 'reset' in every round.

Shem has pushed me to pursue created my own configurable dice, with assistance from a 3D print designer, so we'll see if that amounts to anything.

In the meantime, I'm going to try another idea with lots of pre-configured dice, like Roll for the Galaxy.. More dice are added to the players pool as they grow their mech. Watch this space...