The Main Board
In an effort to reduce the amount of stuff, I got rid of the separate workshop and combat board, and put them on the main board. I managed to make room as I removed of the card placement for the threat level track and went with a counter track.
2 main additions were:
Enemy Health and Shield tracker so now we can track damage in combat
Perks (Just above the threat level) - Each turn, a player can chose a bonus. Extra resources, first pick of the mods (usually it was decided by VP position) or first out onto the battlefield. I only had three at the point. Being forth meant you got nothing. (Harsh)
RESOURCE DICE
Instead of cards to get resources, I used dice instead. Because my game needed more dice. (joke) There were 3 sets of dice per wave.
I add the idea of 'Primary' die (marked with a P) and secondary die. Those players that chose the extra dice perk could roll an extra secondary die from more reousrces.
versions 4-5 : things i learnt
Dice are a lot easier to manage (and produce) than cards.
Although i love the map, placing the enemy cards directly onto it got messy and difficult to track once there was a few on there.
More tracking on the board made the combat easier and adding the perks gave the players more options. But it also extended the time of a game that was already too long. I still hadn't had an entire run through yet.